Rigorous backward compatibility testing confirms that the game executes code identical to the final patches deployed during the Xbox One X era. The software queries system resources, identifies enhanced hardware capabilities, and runs the high-end tier profile engineered in late 2017.
| Console Platform | Target Frame Rate | Rendering Resolution | Primary Performance Bottleneck |
|---|---|---|---|
| Xbox One (2016) | 30 FPS (Unstable) | 900p Fixed (1600×900) | Heavy streaming drops down to 22, 24 FPS during high-speed driving. |
| Xbox One X (2017) | 30 FPS (Near-Locked) | 1728p, 2160p Dynamic | Occasional frame-time pacing spikes in alpha-heavy swamp encounters. |
| Xbox Series X (Current) | 30 FPS (Absolute Lock) | 2160p Native Floor | Hardcoded engine cap; lack of native current-gen compilation binaries. |
Under dynamic resolution scaling, the original Xbox One X configuration fluctuated between 3072×1728 and full 3840×2160 to prevent frame rate drops during firefights. On Series X, the overhead is so vast that the dynamic scaler pins itself permanently to 4K visual resolution. The presentation is crisp, cleaner, and free of the heavy temporal reconstructive smear that plagued older hardware.
Frame rate performance is utterly unyielding at 33.3 milliseconds per frame. Driving at top speed down Canal Street in the French Ward previously forced drops into the mid-20s. On Series X, that drop is gone. The line sits flat at 30 FPS, yet it never crosses into the fluid responsiveness of modern 60 FPS titles.